I’ve been busily landscaping and building a nice lot in Geoje. The house is a free version of Frank Lloyd Wright-inspired architecture.
I’ve acquired “splashable water” and “splashable waterfall” objects, scripts, and sounds, so I’ve put them to good use as well.
I’ve just set up the group “Earthsea Developers” to have a good way of holding assets as a way of working toward buying a sim. (Hey, a guy can dream big, can’t he?)
Now I just need to get someone else to become a member, so the group doesn’t get deleted.
I realized while reading Second Life: The Official Guide this morning that I can stretch one dimension of a texture to fit the factor-of-two square for uploading, and then take care of it in the object texture tiling controls. (Although the stretching/compressing effects of either The Gimp or SL may end up having a negative effect on the final image.)
And I really need to find out how large a surface in SL a 512pix will adequately cover.
(The book, by the way, is pretty good. It skims over a few things, but it provides a comprehensive overview so far. I’m just starting the chapter on LSL.)
Here I am with my first attempt at making Arts and Crafts wallpaper.
It’s William Morris’s willow bough. The repeat isn’t square (or 1:2), so I couldn’t just resize it and let SL tile it. I used The Gimp to make a 1024x1024pix TGA file, which I applied to a large panel.