Another JIRA plea

Mr Oldsarge Dowd today raised this long-broken aspect of groups in [our favorite virtual world]: You should be able (permissions permitting, groan) to create a proposal for a group vote, setting the quorum, period the vote is open, and method of voting (simple majority, 2/3, etc). And indeed, you can create such a proposal, and group members can vote on it—but when the voting closes, the proposal totally disappear. Vote for it here: [#VWR-1146] Closed Group Proposals NOT SHOWING in Group Voting History – Second Life Issues (BETA)

My favorite JIRA issue yet

I’ve just been browsing through the open JIRA issues with high votes, and came across this one: [#VWR-1080] Span-cleavage slider for shirt and jacket layer definitions (and pants) – Second Life Issues (BETA)

We would like to see a checkbox added to the undershirt, shirt and jacket layers ‘Span Cleavage’ which causes these clothes items to render across the space between the tops of the breasts/pecs rather than following the contours of the cleavage. The skin layers beneath would, of course, remain unaffected. . . .

Maybe a similar thing at the pants layers too, so we can ‘Say no to Crack’ 😛

Pushing for more groups

There’s a blog push on to get votes for [#MISC-208] More than 25 groups! – Second Life Issues (BETA) in the bug-tracking system “jira”. If you’ve never been there, for this you just need to follow the link, and you’ll be taken directly to this issue. At the bottom of the left column there is a place where it says that if you were logged in, you could vote for the issue, with a link. When you click that link, you will need to sign in with your avatar name and password. Then you will be brought back to the issue page, and you can vote for it.

SL as a “product”

Nice response by Nobody Fugazi to the recent characterization of Second Life as a “product” by Gene Yoon (Gene Linden), VP of Business Affairs for Linden Lab:

I don’t think I’m alone when I say…

I want a better product.

No, indeed, you are not alone.

Disillusioned creative

Katharine Berry, the creator of AjaxLife, a web-browser SL client in development, has posted in her blog reasons why she is partially leaving Second Life.

(The main one) Linden Lab continue to neglect the Teen Grid

How sad is that? Linden Lab says teens should be restricted to a teen-only (except for vetted adults) version of Second Life, but then they provide inadequate support, (They also, ironically, make it possible for teens to sign up on the Main Grid—against the rules but extraordinarily easily—thereby bleeding off even more talented and interesting individuals from the Teen Grid.)

Katharine has been doing wonderfully creative work, and like others before her, has been alienated by the cavalier way in which Linden Lab treats its customers.

Linden Lab: You have created an original, engaging, and promising new medium, but you could so easily be surpassed by any number of creative people like Katharine.

Make your voice heard

The official Linden blog has a post on The Big Prim Problem:

For quite a while now Second Life has been home to a variety of jumbo-sized prims, megaprims, and other larger than the usual ten-meters-maximum prims. The original “megaprims” were produced by Residents’ manipulation of the client last year; “new” ones cannot be made, but the existing supply can be (and are) copied and distributed. Linden Lab doesn’t support or encourage the use of these prims, but our policy up until now has been ‘live and let live’.

They are inviting responses in the comments. If you use big prims, or products made with them, you’ll probably want to go say so.


I went to add a comment, but they have maxed out at 151 comments. Original post: Friday, October 12th, 2007 at 1:33 PM PDT by: Michael Linden. Comment 151: October 12th, 2007 at 2:51 PM PDT

So, just in case Michael Linden is reading this:

Good: Trees (just go take a look at Heart, and then see how many of their trees are making SL a beautiful place); buildings; roads and sidewalks; sculptie mountains (take a look at Lovelace or Caledon Primverness)

Bad: I’ve never encountered any griefing or inconvenience from others. I have, however, had a couple of scary moments when I took a megaprim out of inventory without understanding exactly what it was. (I knew it was a megaprim; I did not know exactly what shape it would be. One item in a collection of megaprims was actually scripted to create a layer of megaprims over the whole sim.) The only downside I’ve ever encountered would be eliminated if I could simply create my own prim larger than 10 meters. In other words, the only negative experience I’ve ever had with a megaprim was created when Linden Lab drove them underground but did not eliminate them in the first place.

Ideas: Allow legitimate creation of prims larger than 10m, with documentation on their use. (Oh, right! Linden Lab can hardly do documentation! Well, allow them with hearsay and rumors about how to use them.) I think 20 or 30 meters would be an acceptable size limit, although I’ve used larger and I’ve seen exceptional builds that depend upon larger (especially larger spheres). Make the existing ones no copy/no trans, no matter what their size.

– the larger ones, when used on the mainland, often produce annoying “parcel encroachment” situations. The megaprims are difficult to interact with, and are often not recognized by Residents as being an object at all — “I couldn’t go past some kind of invisible barrier.” Abusive Residents take advantage of these problems.

This is not about megaprims at all. This is about abusive residents. Do something about that problem, why don’t you?

– the presence of megaprims will interfere with the improvements planned for the physics engine. The bigger the megaprims, the more trouble they will cause for physics simulation in a Region.

How big? How much “trouble”? Why would an improved physics engine handle them worse than the current physics engine? This sounds like a bogus excuse.

– the graphics engine does not work well with prims over 256 meters in any dimension.

Okay, finally something specific. Prohibit prims over 256 meters. (I think the limit can be substantially lower. I can think of only a few uses for truly enormous prims.)

Totally unacceptable financial services

Linden Lab charges are now made from London, and thus nearly everyone’s financial institution is flagging large transactions as fraud (and it must be large transactions, because recent currency purchases went through fine). On Linden Lab’s part, this is very poor practice. With thousands of customers, surely they can spring for region-appropriate billing services.

For convenience, I decided to use a CapitalOne Mastercard as my LL funding source. When I called them to ask about this morning’s rejected transaction, they said they would mark it as ok. When I mentioned that it is a monthly charge, however, they said I would have to call every month. Calling every month for a routine transaction, just because it’s coming from London? What a load. I’ll be moving my business elsewhere.

Identity verification

Of course the hue-and-cry has started already over in the comments on Identity Verification Comes to Second Life « Official Linden Blog. As an estate owner, I’m in the potential beta-tester pool, so I went ahead and tried it out. On the “My Account” page on, there was a new menu choice over on the right for age verification. It took me to a very simple form that asked for my name, address, and either my driver’s license number or the last 4 digits of my Social Security Number.

Although I provide those SSN digits when required to, I never use them voluntarily, and of course, the SSN is not supposed to be used for identification purposes. [ha!] So I gave them my driver’s license number, clicked “verify,” and within moments got a reply that I had been verified, along with a request to take a survey on my experience. Which I did, it taking me to a one-page surveymonkey survey.

See? Nothing so scary.Giving LL payment information should be of much higher concern, should one be nervous about such things.